Week 4 - Devlog


We have left the prototyping phase behind us and have entered the first week of the production phase. 
We came up with  a name for our game, which is "Dodgeball Overdrive" and decided on a main theme, 'Industrial'.

In tandem with that, we started working on the general look of our game, more specificly on the character and the level.
We also combined the knowledge we gained out of the prototyping phase and merged this into a solid starting project.

  • Level

We started creating a model that would serve as a playing field in our level, which is a floating island. We did not take into account the style of our game yet since we first wanted to find out if the general mesh would work in our scene. We will make adaptations later, for example: the island could be supported by big metal beams to fit more with the theme. The color of the island will certaintly change, again since it does not fit the theme.


  • Character

For our character, we first started sketching out how he/she would look like. After that was done, we started modeling it in 3DS Max 2020, which created a result we all liked. This robot fits the industrial theme more, but it still needs some adapting since it looks a bit too clean, but for now, it definitely suffices.

  • Ball

The ball could be just a plain ball, but we prefered to sill add some definition to it, so we created various kinds of balls. After some delibiration, we chose the fifth iteration, so we implemented this one in the game. 

Some balls will still have to look different, like the ice ball, that is why we also created a shader that we could use into transform a ball to an icy ball.



  • Base Project

We started remaking everything we made in the prototyping phase, using different approaches and better structured code. Because of this, you will not see a lot of differences in the gameplay, the big changes are made under the hood and more new features will come in the following week(s).

  • New Systems

The original system we had for spawning players, used a feature called player start, which was purely random on which player it would spawn, so we decided to create our own player spawning system, without the player spawns. It will use our own custom player spawns which will work together with other systems that will be created throughout the production of our game.

One of these systems is the team system, this will allow us to easily identify and interact between the two teams, depending on the action, for example: freezing the enemy team.

Files

Week4_Dodgeball_Overdrive.zip 157 MB
Mar 12, 2020

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