Week 9 - Devlog


No more features were allowed to be added after this week, so it was all hands on deck to squeeze as many features as possible into the game.
But we pulled together and achieved to make and add a lot of new elements to the game.

Before we get talk about these new elements, we will have a look at what was updated on already excisiting features.

  • Fortifications

Last week, you were able to buy and place fortifications, but there were a couple of problems.
You could place them anywhere, outside the map, on the other playfield, ..., this has now been fixed.
The item color will now change to red when you are not able to place the item.

Another problem was that fortifications could not be broken down, which transformed the playing field into a maze.
This has also been resolved, the fortification will now be destroyed when a ball hits it.


  • Currency

The UI for currency was already added a couple of weeks ago, but it was never actually functional, until now.
From now on, you earn currency every second, this than can be spend on the items in the shop.
Not each individual player has a "bank", it is actually shared between every member of the team.


Let's now talk about all the new stuff that we added this week.

  • Menu

There is no better place to start than at the menu, the beginning of every game. 
The menu was a key feature that was missing in our game, not having it was not an option, that's why it was on the top of our to-do list.

There were two options that we had for the design, let one player control the menu or let all the players control the menu.
We went with the latter since we wanted everyone to have control as it gives more freedom to the players.

When you click the "Play" button, you get send to a player selection screen, each player has to confirm they want to join in and in which team they would join, if not enough players joined or one team has no members, the game will not start. 

Another feature regarding the menu is the ability to pause the game, which now is possible to be activated during the game



We have implemented 3 new items this week.

  • Blizzard

The blizzard item is a power up that, when activated, slows the enemy team. 
When you use the power up, an effect will be played showing that you activated it (not implemented yet) and after that, snow will swirl down from the sky onto the other side of the field.

  • Electric Ball

This item transforms the ball that you are holding into an electric ball, this electric ball will damage and stun an enemy player that is in a certain radius near the ball.
When the ball detects a nearby enemy player, it will shoot a lightning bolt towards that player, to help visualize the whole process.


  • Ice Ball

Last but not least, when a ball is transformed into an ice ball, it will stun and damage the next player it hits.
This will also be complemented with particles on the stunned player but these have not been added yet.


  • Widgets

Each item now has corresponding widget, these widgets are used to visualize the items in the shop and when a player has an item in his/her inventory.
They will later also be used to visualize the items on the conveyorbelt.

  • Level

We also changed a couple of things on the island. There are now dirt spots on the floor and rocks have been added to the side of island to help make the scene more interesting.

  • Sounds

Just like previous weeks, new sounds were created although they have not been added to the game yet since we were busy with working on the new features.
But expect more sounds to be implemented during the following weeks, some of the new sounds are: menu sounds, death sound, wind sounds, ice ball sounds and more.

Files

Week9_Dodgeball_Overdrive.zip 160 MB
May 07, 2020

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